Worldbuilding Codex v1.4 — World Import & Export #4
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accessibility
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backend
bug
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entities
epic
filtering
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responsive
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Reference
foravo/milestone-proof-2-20260519050439#4
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Imported from GitHub issue
conorgregson/worldbuilding-codex#25.Source: https://github.com/conorgregson/worldbuilding-codex/issues/25
Original author: @conorgregson
Original state: closed
Goal
Add world-level import and export so users can back up, validate, preview, and safely restore a complete world without overwriting existing data.
v1.4 should give users safer ownership over their Worldbuilding Codex data by allowing them to export a world as JSON and import that exported world later as a new world.
Context
Worldbuilding Codex v1.0 established the stable portfolio release with the core world, entity, relationship, and timeline workflows complete.
v1.1 improved entity browsing by adding search, filtering, sorting, no-results guidance, URL query state, accessibility polish, and responsive improvements.
v1.2 turned timeline events into a dedicated browsing experience with timeline search, filtering, participant visibility, route-safe navigation, and release polish.
v1.3 added a visual Relationship Graph for exploring connected lore through entity nodes, directional relationship edges, filtering, selection, highlighting, empty states, accessibility polish, and responsive graph layout.
v1.4 builds on that foundation by giving users a safer data ownership workflow. Users should be able to export a complete world backup, upload an exported world JSON file, validate it before saving, preview the imported contents, and confirm import as a new world without overwriting existing data.
This epic groups the sprint-level work for the v1.4 World Import & Export release.
Scope
.jsonfiles.Child Issues
Acceptance Criteria
.jsonexport file.Final Verification Checklist
Local Verification
.jsonfile.Production Verification
.jsonfile.Release Verification
v1.4.0.Out of Scope